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Atari 2600: Math Gran Prix




Click here to view the manual to this game.

Get ready for a math race. Your fuel, correctly answer math questions. Your car, a carefully tuned racing car that can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.

(Description courtesy of MobyGames via a CC license.)


Identifier atari_2600_math_gran_prix_math_game_1982_atari_suki_lee_-_sears_cx2658_-_49-75128
Mediatype software
Scanner Internet Archive Python library 0.4.8
Publicdate 2013-12-25 11:11:11
Addeddate 2013-12-25 11:11:11
Controller joystick

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Uploaded by
Jason Scott
on 12/25/2013
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2